QGLFramebufferObject Class Reference
Inherits QPaintDevice.
Constructor
- void QGLFramebufferObject(QSize size, Attachment attachment, unsigned int target, unsigned int internal_format)
- void QGLFramebufferObject(QSize size, QGLFramebufferObjectFormat format)
- void QGLFramebufferObject(QSize size, unsigned int target)
- void QGLFramebufferObject(int width, int height, Attachment attachment, unsigned int target, unsigned int internal_format)
- void QGLFramebufferObject(int width, int height, QGLFramebufferObjectFormat format)
- void QGLFramebufferObject(int width, int height, unsigned int target)
Constructor Properties
- prototype: The QGLFramebufferObject prototype object
- bool bindDefault()
- void blitFramebuffer(QGLFramebufferObject target, QRect targetRect, QGLFramebufferObject source, QRect sourceRect, unsigned int buffers, unsigned int filter)
- bool hasOpenGLFramebufferBlit()
- bool hasOpenGLFramebufferObjects()
- NoAttachment
- CombinedDepthStencil
- Depth
- Attachment( value )
Prototype Object Properties
- Attachment attachment()
- bool bind()
- void drawTexture(QPointF point, unsigned int textureId, unsigned int textureTarget)
- QGLFramebufferObjectFormat format()
- unsigned int handle()
- bool isBound()
- bool isValid()
- bool release()
- QSize size()
- unsigned int texture()
- QImage toImage()
Instance Properties
QGLFramebufferObject objects have no special properties beyond those inherited from the QGLFramebufferObject prototype object.