VTK  9.1.0
vtkBillboardTextActor3D.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkBillboardTextActor3D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
20 #ifndef vtkBillboardTextActor3D_h
21 #define vtkBillboardTextActor3D_h
22 
23 #include "vtkNew.h" // For.... vtkNew!
24 #include "vtkProp3D.h"
25 #include "vtkRenderingCoreModule.h" // For export macro
26 #include "vtkSmartPointer.h" // For.... vtkSmartPointer!
27 
28 class vtkActor;
29 class vtkImageData;
30 class vtkPolyData;
31 class vtkPolyDataMapper;
32 class vtkRenderer;
33 class vtkTextProperty;
34 class vtkTextRenderer;
35 class vtkTexture;
36 
37 class VTKRENDERINGCORE_EXPORT vtkBillboardTextActor3D : public vtkProp3D
38 {
39 public:
42  void PrintSelf(ostream& os, vtkIndent indent) override;
43 
52  void GetActors(vtkPropCollection*) override;
53 
59 
64  void SetInput(const char* in);
65  vtkGetStringMacro(Input);
73  vtkGetVector2Macro(DisplayOffset, int);
74  vtkSetVector2Macro(DisplayOffset, int);
82  vtkGetObjectMacro(TextProperty, vtkTextProperty);
89  virtual void SetForceOpaque(bool opaque);
90  virtual bool GetForceOpaque();
91  virtual void ForceOpaqueOn();
92  virtual void ForceOpaqueOff();
93  virtual void SetForceTranslucent(bool trans);
94  virtual bool GetForceTranslucent();
95  virtual void ForceTranslucentOn();
96  virtual void ForceTranslucentOff();
103 
108 
114 
115  void ReleaseGraphicsResources(vtkWindow* win) override;
116  double* GetBounds() override;
117  using Superclass::GetBounds;
118 
123  vtkGetVector3Macro(AnchorDC, double);
124 
125 protected:
128 
129  bool InputIsValid();
130 
132 
135 
138 
139  // Used by the opaque pass to tell the translucent pass not to render.
140  void Invalidate();
141  bool IsValid();
142 
143  // Used to sync the internal actor's state.
144  void PreRender();
145 
146  // Text specification:
147  char* Input;
149 
150  // Offset in display coordinates.
151  int DisplayOffset[2];
152 
153  // Cached metadata to determine if things need rebuildin'
156 
157  // We cache this so we can recompute the bounds between renders, if needed.
159 
160  // Rendering stuffies
167 
168  // Display coordinate for anchor position. Z value is in NDC.
169  // Cached for GL2PS export on OpenGL2:
170  double AnchorDC[3];
171 
172 private:
174  void operator=(const vtkBillboardTextActor3D&) = delete;
175 };
176 
177 #endif // vtkBillboardTextActor3D_h
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:46
Renders pixel-aligned text, facing the camera, anchored at a 3D point.
void SetTextProperty(vtkTextProperty *tprop)
The vtkTextProperty object that controls the rendered text.
vtkNew< vtkTextRenderer > TextRenderer
virtual bool GetForceOpaque()
Force the actor to render during the opaque or translucent pass.
bool TextureIsStale(vtkRenderer *ren)
void SetInput(const char *in)
The UTF-8 encoded string to display.
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
Just render in translucent pass, since it can execute multiple times (depth peeling,...
virtual bool GetForceTranslucent()
Force the actor to render during the opaque or translucent pass.
int RenderOpaqueGeometry(vtkViewport *vp) override
Check/update geometry/texture in opaque pass, since it only happens once.
void ReleaseGraphicsResources(vtkWindow *win) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
virtual void SetForceTranslucent(bool trans)
Force the actor to render during the opaque or translucent pass.
bool QuadIsStale(vtkRenderer *ren)
virtual void ForceOpaqueOff()
Force the actor to render during the opaque or translucent pass.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void ForceOpaqueOn()
Force the actor to render during the opaque or translucent pass.
void GenerateQuad(vtkRenderer *ren)
vtkSmartPointer< vtkRenderer > RenderedRenderer
virtual void ForceTranslucentOff()
Force the actor to render during the opaque or translucent pass.
virtual void SetForceOpaque(bool opaque)
Force the actor to render during the opaque or translucent pass.
double * GetBounds() override
Return a reference to the Prop3D's composite transform.
virtual void ForceTranslucentOn()
Force the actor to render during the opaque or translucent pass.
vtkNew< vtkImageData > Image
void GenerateTexture(vtkRenderer *ren)
vtkNew< vtkPolyDataMapper > QuadMapper
void UpdateInternals(vtkRenderer *ren)
static vtkBillboardTextActor3D * New()
void UpdateGeometry(vtkViewport *vp)
Updates the billboard geometry without performing any rendering, to assist GetActors().
vtkTypeBool HasTranslucentPolygonalGeometry() override
Defers to internal actor.
void GetActors(vtkPropCollection *) override
For some exporters and other other operations we must be able to collect all the actors or volumes.
~vtkBillboardTextActor3D() override
topologically and geometrically regular array of data
Definition: vtkImageData.h:48
a simple class to control print indentation
Definition: vtkIndent.h:34
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:86
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:44
an ordered list of Props
virtual double * GetBounds()
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
Definition: vtkProp.h:135
abstract specification for renderers
Definition: vtkRenderer.h:73
represent text properties.
Interface for generating images and path data from string data, using multiple backends.
handles properties associated with a texture map
Definition: vtkTexture.h:66
record modification and/or execution time
Definition: vtkTimeStamp.h:33
abstract specification for Viewports
Definition: vtkViewport.h:47
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39
int vtkTypeBool
Definition: vtkABI.h:69